Game Development expert jobs remote contract roles

Six listings for developers who work in a named game engine: Godot (two listings), Solar2D, Panda3D, Open 3D Engine and Defold. Five follow the same pattern of strong hands-on engine experience, a screen recording of your work and a step-by-step explanation. The sixth, the second Godot role, is output-based: it pays per task that meets the project specification and sets a weekly minimum of submitted tasks. No listing states weekly hours.

At a glance

Roles listed
6
Openings between them
165
Listed pay, an hour
$20–$130
Median midpoint
$100

1 of 6 quote an hourly equivalent for work paid per approved task. 1 of 6 state hours or time per task. Everything was checked on 6 Nov 2026.

Pay and hours, role by role

Bars share one scale, $15 to $350 an hour. A notched end means the range goes higher.

Basis: Hourly means the description states an hourly rate; Pay field means the figure comes from the listing's pay field and the description does not repeat it; Per task means an hourly equivalent for work paid per approved task.

Common questions

How much do Game development expert jobs pay?

The 6 roles listed here show pay from $20 to $130 an hour. The median midpoint is $100. 1 of the 6 quote an hourly equivalent for work paid per approved task, not per hour worked.

Are these Game development roles full-time?

All 6 are listed as contractor or freelance engagements. Only 1 of the 6 state any hours or time per task, so check each page before assuming a schedule.

Each role page has its own Apply button, which is our referral link to micro1. How the disclosure works.